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Featured Designers
Bilan Liu
United States of America (US)
Bilan Liu, originating from Chibi, China, has cultivated her design ethos from the serene landscapes of her island-dotted hometown, translating nature’s tranquility into her creative expression. Her design journey began in childhood, sketching inventive concepts, leading to her passion for merging aesthetics with functionality. With a solid foundation in interaction design and a pivot to graphic design, she discovered her true calling in blending visual communication with interactive user experiences.
View ProfileCamilla Marcondes
United States of America (US)
I was born in the architectural scene, profession of my parents, but graduated in Industrial Design. I ventured in the areas of decoration, landscaping and floral design, to meet the world of jewelry, not by chance, but by a personal need of great pieces, with a differentiated design. At that time, it was already possible to find jewelry (gold) signed by big contemporary designers, but costume jewelry however, only the trinket of popular markets and the full of artificial gems and brilliance, unsuccessfully, imitated jewelry. Therefore, I began designing and making my own pieces. Registered myself at basic and advanced jewelry courses. Before even graduating, I was already supplying accessories for big fashion brands and designers of Rio de Janeiro.
View ProfileNi Zhen
United States of America (US)
As a game UI/UX designer, I am crucial for bridging the gap between a game's functionality and the player's interaction. My designs directly impact how players engage with gameplay mechanics, ensuring intuitive and enjoyable experiences. My relevance and importance lie in shaping the user experience and interface design of video games. By creating visually appealing and user-friendly interfaces, I enhance player enjoyment and retention. My expertise is essential for creating seamless and immersive gaming experiences, making me a key player in the industry's evolution.
View ProfileYU-JUNG TSENG
Taiwan (China) (TW)
Millet Design was founded in 2003 during the booming period of the real estate industry in Taiwan. Millet Design believes that the power of “nature” can address and enhance the deteriorating living environment caused by extreme climates. Therefore, the company chose “landscape design ”as its starting point and align its core concept with the principles of nature. With over 20 years of experience in residential environment design, we have consistently created pleasant and comfortable living spaces, significantly improving the quality of residential public landscapes. The nature-based design has always been the core principle of our company. In recent years, our design goals also focused on restoring the ecological environment, reducing carbon emissions, and creating comfortable and healthy living environments. Millet Design offers a comprehensive range of services, with a team of approximately 30 designers and construction experts. Our services include the design and construction of landscape architecture of residential housing or factory, hotel interior design, architectural exterior design, and other design projects. By offering the professional landscape design services for more than 20 years, we have accumulated a portfolio consists of hundreds of successful projects. 《Project》 1.Landscape design and construction engineering - hotels, homestays, campuses, community residential buildings, leisure resorts, and technology factories. 2.Interior design and construction engineering - residential villas, technology factory offices, leisure clubs, show houses/rooms of real estate projects, building lobbies. 3.Architectural design and contruction engineering - monuments and historical buildings renovation. Waterproof and building exterior renovation. New buildings. Hotel buildings. Villas. 4.Public art installation planning and curation-landscape art, installation art, visual art.
View ProfileFFOCCO
Argentina (AR)
Innovative Latin American Design FFOCCO | Calm Clothing | is an ethical clothing brand that focuses on introspective activities, not only for its practice but also for reaching and withdrawing. A multidimensional vision in search of innovation, harmony of forms, and continuous improvement. It is produced on a small scale and in an almost artisanal way, with the aim of developing productive and conscious coherence. Investigating with textile materials, it divides into two major universes between the upper garments made of natural fibers, while the lower ones are made of technological fabrics. Production is carried out in model workshops chosen for their quality, commitment, and proximity. The search for sustainability is emphasized, optimizing materials, not using plastic, developing textile compost, or artistic pieces with production waste, in addition to aiming for ZERO waste from cutting and production methods. Emphasizing movement, body temperatures, visual order, and using garments as guides for conscious exercise. The GUIDE collection was born in early 2020, after analyzing which grips would facilitate the postures of a beginner or perfect those of an advanced practitioner. It emerged by introducing guides into the garments. Fasteners that provide security and facilitate conscious breathing. The line of robes and soft clothing has the particularity of not generating waste or discarded scraps. Zero Waste is sought from prints that function as digital patterns, which are then sublimated using sustainable techniques and cut manually. FFOCCO is sold online and in our showroom in Buenos Aires, also known as FFOCCObox, a 3x3x3 cube space, as well as being marketed in strategic retail points in line with the brand's essence. Visual content is created by summoning makers who excel in their craft and profession, who have a reflective activity, such as architects, photographers, artists, writers, ceramists, osteopaths, cooks, and designers, among others. The brand's proposal is valued by discerning customers who make intelligent purchases, avoid impulse buys, seek quality and durability, and value comfortable design. With a philosophy of a peaceful life, visually minimalist, it promotes ecological and ethical awareness.
View ProfileRoy Hu
China (CN)
Since the founding of Himalaya Design in 1998, it has always adhered to the awareness of innovation, focused on the field of space design, based on humanities, and achieved a balance between function and vision, richness and restraint, order and change, tradition and contemporary.
View ProfileDeyin Zhang
China (CN)
Deyin Zhang is currently a joint PhD student at King's College London, a PhD student at Zhejiang University's School of Computer Science (China), and an outstanding undergraduate alumnus of Chongqing University (China). Deyin Zhang has awarded 2024 China Design Industry Top 100, the first time as a student to win the Top 10 Design Rising Stars (2024), China's first batch of intermediate user experience designers (2021), China's IDC ‘WUWEI’ Young Creative Talent (2023), China National Scholarship, Tencent Scholarship, Jiang Zhen Scholarship, Provincial Self-Reliance Advanced Individuals. Deyin Zhang’s main research areas are product innovation and user experience innovation, interface design and development, and large language model assisted design research, etc. He has published 15 papers and academic monographs. He has published 15 papers, 2 academic monographs and 1 national first-class undergraduate textbook. Deyin Zhang’s 4 works have been exhibited in international famous design exhibitions/weeks; won 28 famous design awards (including 19 first author awards), including German Red Dot Award, Italian A Design Award, European Product Design Award, American New Concept Art Design Award Gold Award, China Design Intelligence Award; participated in a number of national projects and enterprise innovation and design projects as a core member; won 5 national patents, and 2 personal design works have been collected by the Academy. 2 personal design works are collected by the school of arts. In the past 3 years, Deyin Zhang has won design honours in international arenas such as the World Industrial Design Conference (WIDC) and the China Industrial Design Week. 5 times he has lectured or released his innovative design achievements in the International Industry-University-Research Cooperation Conference, the 15th China Industrial Design Week and other occasions.
View ProfileMasafumi Nakada
Netherlands (NL)
I'm Apparel Product Planning Manager in MIZUNO CORPORATION(THE NETHERLANDS). I have experience of product planing for running apparel for more than 10 years. Running is unique because we play it with belongings. That's why runners say pocket is really important. But I thought each sports brand don’t focus on pocket since not many sports are played with belongings. It looks like blue ocean. Consumer wants it but nobody makes it. It means we Mizuno still have possibility to make innovative pocket if we focus on it. I tried to be a specialist of pocket to bring the amazing product to runners.
View ProfileYiJun Jiang
United States of America (US)
I am a Taiwanese graphic designer named Yi-Jun Jiang, born in 1992 and currently residing in Atlanta. I obtained a bachelor’s degree in animation and multimedia arts from the Taipei National University of the Arts and a Master of Fine Arts in Graphic Design and Visual Experience. For commercial works, I tailor customized creative solutions for corporations and organizations with conceptual and meaningful design. My work explores the intersection of my personal experiences with culture and humanity.
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